

For example, is to start with a simple facade panel component in order to get an understanding of the scale. The plugin retains the parametric relationship between the base mesh and the component. Combined with subdivision modifier (and many other modifiers), it can generate results that take a fraction of the setup time to do something similar with Grasshopper. Tissue can also be utilized for generative design to evaluate topological studies of any sort. The same workflow can be used to create a city grid out of a subdivided plane. It can be used to create facade panels - from straightforward brick of solid panel(with a punch-through windows and balconies) to intricate morphed curtain wall panel systems. It works with quads and provides numerous opportunities for architectural design. Tissue is a tessellating plugin that maps and morphs a "component" to a base mesh by using the topology of the base object.

Installation - search for Tissue in the add-ons tab in preferencesĭiscussion - facebook group and blendrartists topic Usage - create and select a panel component and a base mesh, and in the sidebar menu, choose Tissue, and Tesselate

Purpose - panelize and tesselate geometry
